Post by Flower on Sept 4, 2008 19:49:05 GMT -5
Myrtle
We're through being cool
We're through being cool
Eliminate the ninnies and the twits
Put the tape on erase
Rearrange your place
We always liked Picasso anyway
If you live in a small town
You might meet a dozen or two
Young alien types who step out
And dare to declare
We're through being cool
We're through being cool
Eliminate the ninnies and the twits
[by They Might Be Giants]
Get Out of Here!
Name. Myrtle
Warrior Name. Myrtleberry
Nicknames. Madd Myrtle, Madd
Gender. Female
Age (on entering RP). Twenty-some moons... she doesn't care.
Birth Clan. None (rogue)
Past Clans. None
Current Clan. None
Rank.N/A
-.-.-.-
What're YOU Lookin' At?
Build. Myrtle is enormous. She's husky and her hair bristles out all over the place, making her look even bigger. She's close to twice the size of an average cat. Her tail alone is nearly two kit-lengths long.
Fur. Her fur is deep brownish-black, almost blue. She could hide perfectly in the shadows of a hollow tree or at the bottom of a lake, assuming she could hold her breath that long. However, if her fur is ruffled, an unusual secret is revealed: her color is actually just at the tips. The base of her hair is actually pure white.
Eyes. Her eyes are striking, vivid emerald. Flecks of light shine within them. If she suddenly opens her eyes, the appearance is quite striking to those who have never seen her before. The have an unusual intensity sometimes, then often they change quite strikingly to an odd, crossed look - signifying a mood swing or fresh bout of insanity.
Other. Scars crisscross her entire body. It's obvious that she picks a lot of fights - and probably wins them too.
Personality. Sometimes quite sane, she will act like any normal cat; often she is friendly and kind. Then her eyes cross, and she gets in one of four moods:
1. She will get moody and sad. She talks often in this mood about the destruction wreaked by Twolegs, although it's not quite clear what she's referring to.
2. She will totally close up. It's impossible to get a word or a glance from her. Occasionally while in this mood, she will purr a sad, haunting tune to herself. Mothers may recognize this as the song of mourning for a lost kit, a tune almost all girl-kits know from birth.
3. She will get mad. At this point, those who don't back away get a claw across their face. Most of her scars come from moments when she was in this mood. Often her anger is from something totally irrational. Once even the fact that the cat she was talking to had a notch in his ear caused one of her worst bursts of anger.
4. She will get afraid. Of what? Doesn't matter. Anything could potentially set her off, literally. Her favored tactic with this kind of fear is to run, as fast and as far as possible. If she can't run as fast as she would like, she cowers and starts begging for her life. Nothing can or will reassure her - she's positive that that tree stump over there is out to get her.
((OOC: I'll roll this randomly, unless it would advance the plot to have her react in a certain way. Every post, I roll on a die: 6-sided, unless there's a reason for her to be more or less crazy, then 4-sided for the reaction if I get a 5 or 6. Unless, of course, there's a plot to advance.))
Hobbies and talents. When not crazy, Myrtle skillfully scratches out patterns on scraps of wood - rotten planks, branches, whatever she can find. The patterns are obviously significant to her, but she has never yet revealed exactly what they mean. She is also talented in the ways of camouflage - give her a shady hollow and she'll disappear like that.
Faults and dislikes. Apart from her often obvious insanity, she dislikes water with fear bordering on paranoia. Even in a mood others would deem sane, she becomes edgy around water, and if she gets her paws wet, she will go to any length to get them dry. If forced to endure the dreaded damp, she moans to herself quietly and almost unintelligibly once it becomes obvious there is no escape. Others have speculated that she has lost a litter of kits to drowning or nearly was drowned in her infancy, but she avoids this subject like the plague.
-.-.-.-
History
Parents.Ocean and Emerald
Siblings.Typhoon, Drip, Twistedtail, Tree
Mentor. None
Proteges. None
Closer than a friend. None
After me. None
Other Family. None
Gone but unforgotten. Drip - killed by a young Twoleg
Ocean - Died of old age
Typhoon - Killed in a fight
History.
Myrtle was born into a loving family. It was her mother Emerald's first litter, but she lavished affection on all of them. They were loners, and the litter was born into a tree stump. Soon they moved to a more comfortable den, and nothing could have interrupted their happy lifestyle.
Except a flood.
The flood was the first blow. It came when the kits were almost five moons old. They all lived through it, but their den was ruined and their mother became ill. They survived, though, and thought their troubles were over.
Then the Twolegs with monsters came, with an unfathomable motive. They destroyed the forest Myrtle and her family lived in, creating nests on the cleared land. They had to adjust to this new standard of living. The prey was gone, and they had to adjust to Twoleg scraps and constant fighting with the sour, tough rogues and kittypets that moved in.
They came through the lean seasons, but then the third blow struck. The abandoned lot they lived on was built up and a family with Twoleg kits moved in. The oldest of the male kits found Drip skulking in the yard and grabbed him, using his baseball bat to beat the undersized kit to death. Myrtle saw, and tried to stop him, but the baseball bat struck her a blow to the head. Confused and angry, she ran. And ran. Then, when she was far enough away, she looked around, realizing that her family was gone and that she didn't know where to go. Myrtle suffered debilitating attacks of madness, making her into a continual loner, roaming and searching desperately for the places she sees in her shattered and confused memories.
-.-.-.-
In Addendum
--Refuse Bovine
-.-.-.-
We're through being cool
We're through being cool
Eliminate the ninnies and the twits
Put the tape on erase
Rearrange your place
We always liked Picasso anyway
If you live in a small town
You might meet a dozen or two
Young alien types who step out
And dare to declare
We're through being cool
We're through being cool
Eliminate the ninnies and the twits
[by They Might Be Giants]
Get Out of Here!
Name. Myrtle
Warrior Name. Myrtleberry
Nicknames. Madd Myrtle, Madd
Gender. Female
Age (on entering RP). Twenty-some moons... she doesn't care.
Birth Clan. None (rogue)
Past Clans. None
Current Clan. None
Rank.N/A
-.-.-.-
What're YOU Lookin' At?
Build. Myrtle is enormous. She's husky and her hair bristles out all over the place, making her look even bigger. She's close to twice the size of an average cat. Her tail alone is nearly two kit-lengths long.
Fur. Her fur is deep brownish-black, almost blue. She could hide perfectly in the shadows of a hollow tree or at the bottom of a lake, assuming she could hold her breath that long. However, if her fur is ruffled, an unusual secret is revealed: her color is actually just at the tips. The base of her hair is actually pure white.
Eyes. Her eyes are striking, vivid emerald. Flecks of light shine within them. If she suddenly opens her eyes, the appearance is quite striking to those who have never seen her before. The have an unusual intensity sometimes, then often they change quite strikingly to an odd, crossed look - signifying a mood swing or fresh bout of insanity.
Other. Scars crisscross her entire body. It's obvious that she picks a lot of fights - and probably wins them too.
Personality. Sometimes quite sane, she will act like any normal cat; often she is friendly and kind. Then her eyes cross, and she gets in one of four moods:
1. She will get moody and sad. She talks often in this mood about the destruction wreaked by Twolegs, although it's not quite clear what she's referring to.
2. She will totally close up. It's impossible to get a word or a glance from her. Occasionally while in this mood, she will purr a sad, haunting tune to herself. Mothers may recognize this as the song of mourning for a lost kit, a tune almost all girl-kits know from birth.
3. She will get mad. At this point, those who don't back away get a claw across their face. Most of her scars come from moments when she was in this mood. Often her anger is from something totally irrational. Once even the fact that the cat she was talking to had a notch in his ear caused one of her worst bursts of anger.
4. She will get afraid. Of what? Doesn't matter. Anything could potentially set her off, literally. Her favored tactic with this kind of fear is to run, as fast and as far as possible. If she can't run as fast as she would like, she cowers and starts begging for her life. Nothing can or will reassure her - she's positive that that tree stump over there is out to get her.
((OOC: I'll roll this randomly, unless it would advance the plot to have her react in a certain way. Every post, I roll on a die: 6-sided, unless there's a reason for her to be more or less crazy, then 4-sided for the reaction if I get a 5 or 6. Unless, of course, there's a plot to advance.))
Hobbies and talents. When not crazy, Myrtle skillfully scratches out patterns on scraps of wood - rotten planks, branches, whatever she can find. The patterns are obviously significant to her, but she has never yet revealed exactly what they mean. She is also talented in the ways of camouflage - give her a shady hollow and she'll disappear like that.
Faults and dislikes. Apart from her often obvious insanity, she dislikes water with fear bordering on paranoia. Even in a mood others would deem sane, she becomes edgy around water, and if she gets her paws wet, she will go to any length to get them dry. If forced to endure the dreaded damp, she moans to herself quietly and almost unintelligibly once it becomes obvious there is no escape. Others have speculated that she has lost a litter of kits to drowning or nearly was drowned in her infancy, but she avoids this subject like the plague.
-.-.-.-
History
Parents.
Siblings.
Mentor. None
Proteges. None
Closer than a friend. None
After me. None
Other Family. None
Gone but unforgotten. Drip - killed by a young Twoleg
Ocean - Died of old age
Typhoon - Killed in a fight
History.
Myrtle was born into a loving family. It was her mother Emerald's first litter, but she lavished affection on all of them. They were loners, and the litter was born into a tree stump. Soon they moved to a more comfortable den, and nothing could have interrupted their happy lifestyle.
Except a flood.
The flood was the first blow. It came when the kits were almost five moons old. They all lived through it, but their den was ruined and their mother became ill. They survived, though, and thought their troubles were over.
Then the Twolegs with monsters came, with an unfathomable motive. They destroyed the forest Myrtle and her family lived in, creating nests on the cleared land. They had to adjust to this new standard of living. The prey was gone, and they had to adjust to Twoleg scraps and constant fighting with the sour, tough rogues and kittypets that moved in.
They came through the lean seasons, but then the third blow struck. The abandoned lot they lived on was built up and a family with Twoleg kits moved in. The oldest of the male kits found Drip skulking in the yard and grabbed him, using his baseball bat to beat the undersized kit to death. Myrtle saw, and tried to stop him, but the baseball bat struck her a blow to the head. Confused and angry, she ran. And ran. Then, when she was far enough away, she looked around, realizing that her family was gone and that she didn't know where to go. Myrtle suffered debilitating attacks of madness, making her into a continual loner, roaming and searching desperately for the places she sees in her shattered and confused memories.
-.-.-.-
In Addendum
--Refuse Bovine
-.-.-.-